GamezBD v3588 NW/Siege related patch notes

GamezBDEnglish,パッチノート

Copypasta patch notes as kolka does

Additional resources:

[GM Notes] Revamped Node War Guide

August 25

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1620#12

● Increased the damage of your horse’s hits by 10% when dealt on a wooden fence or a wooden fence gates during a Node/Conquest War.
● Increased the damage of your guild elephant’s basic skills, Horn Attack, Charge Attack, and Fore Chop hits by 10% when dealt upon a wooden fence or wooden fence gate during a Node/Conquest War.
● Changed to display info of the passengers mounted upon an ogre or a troll in Conquest Wars.

● Changed the maximum number of Flame Towers you can construct from 3 to 2 in a Tier 4 Node War.
● Changed the maximum number of Elephant Nurseries you can construct from 2 to 1 in a Tier 4 Node War.
● Added the Flimsy Barricade and Flimsy Wooden Fence items to Node/Conquest Wars.
● Simplified all the annex-related items that are used in Node/Conquest Wars into one item.
– You can now build all annexes including Hwachas and Flame Towers with an “Annex Construction Tool."
– When you use this item, a new window opens where you can select an annex and choose what you want to build from the window.
– An annex suitable for your current level (Node Tier and so on) will automatically be displayed on the new UI.
– You can purchase an “Annex Construction Tool" from the Guild Military Supply Shop with 1,000,000 from the guild fund. Due to this, all the annex-related items in different tiers that were sold at the Guild Military Supply Shop were removed.
– When you construct your desired annex, the used Annex Construction Tool disappears. This item does not stack in your Inventory.
* The following UI will be added so that you can use it on a Gamepad:

● Changed the selling price of all the annex-related items previously owned and used in Node/Conquest Wars to match the price you purchased them at.

Item
[Guild] Siege Defense Tower (Conquest War)
[Guild] Wooden Fence (Conquest War)
[Guild] Medium Siege Tower Factory (Conquest War)
[Guild] Large Siege Tower Factory (Conquest War)
[Guild] Ballista Workshop (Conquest War)
[Guild] Barricade (Tier 1)
[Guild] Barricade (Tier 2)
[Guild] Barricade (Tier 3)
[Guild] Barricade (Tier 4)
[Guild] Barricade (Conquest War)
[Guild] Recovery Center (Tier 1)
[Guild] Recovery Center (Tier 2)
[Guild] Recovery Center (Tier 3)
[Guild] Recovery Center (Tier 4)
[Guild] Recovery Center (Conquest War)
[Guild] Cannon Observatory (Tier 1)
[Guild] Cannon Observatory (Tier 2)
[Guild] Cannon Observatory (Tier 3)
[Guild] Cannon Observatory (Tier 4)
[Guild] Cannon Observatory (Conquest War)
[Guild] Elephant Nursery (Tier 1)
[Guild] Elephant Nursery (Tier 2)
[Guild] Elephant Nursery (Tier 3)
[Guild] Elephant Nursery (Tier 4)
[Guild] Elephant Nursery (Conquest War)
[Guild] Flame Tower (Tier 1)
[Guild] Flame Tower (Tier 2)
[Guild] Flame Tower (Tier 3)
[Guild] Flame Tower (Tier 4)
[Guild] Flame Tower (Conquest War)
[Guild] Hwacha (Tier 1)
[Guild] Hwacha (Tier 2)
[Guild] Hwacha (Tier 3)
[Guild] Hwacha (Tier 4)
[Guild] Hwacha (Conquest War)
[Guild] Supply Depot (Tier 1)
[Guild] Supply Depot (Tier 2)
[Guild] Supply Depot (Tier 3)
[Guild] Supply Depot (Tier 4)
[Guild] Supply Depot (Conquest War)
[Guild] Wooden Fence Gate (Tier 1)
[Guild] Wooden Fence Gate (Tier 2)
[Guild] Wooden Fence Gate (Tier 3)
[Guild] Wooden Fence Gate (Tier 4)
[Guild] Wooden Fence Gate (Conquest War)
[Guild] Indomitable Flag Factory (Tier 1)
[Guild] Indomitable Flag Factory (Tier 2)
[Guild] Indomitable Flag Factory (Tier 3)
[Guild] Indomitable Flag Factory (Tier 4)
[Guild] Indomitable Flag Factory (Conquest War)
[Guild] Flimsy Barricade (Tier 1)
[Guild] Flimsy Barricade (Tier 2)
[Guild] Flimsy Barricade (Tier 3)
[Guild] Flimsy Barricade (Tier 4)
[Guild] Flimsy Barricade (Conquest War)
[Guild] Flimsy Wooden Fence

● Changed the item description for all tiers of wooden fences, wooden fence gates, and barricades to read more naturally.

Now you can assemble all types of annexes with just a single type of item. Previously, you had to prepare and store a different item for each level in the guild storage. Now, you can manage your items with a single “Annex Assembly Tool" item. However, like the previous items, this item is not stackable. We hope this update is meaningful to Adventurers who are preparing for Node and Conquest Wars. Likewise, we are continuously looking for ways to improve the Node War preparation process such as constructing annexes more conveniently and easily. Some of our Adventurers gave us ideas such as pre-set and remote installment which we are currently reviewing. However, since we haven’t reached a decision on their implementation yet, we will keep you updated through the Black Desert Global Lab once it is confirmed and at the final stage of development. Please keep providing us with your valuable opinions.

● You can receive rewards from your mailbox according to the results of the guild you served in as War Hero. You can do so once your contract expires after having participated in a Node/Conquest War as a War Hero, and if you have not yet claimed a participation reward.
– War Heroes who had participated in Conquest Wars but didn’t claim their participation rewards especially after their contract had expired post August 4 (Wed) maintenance will now see those rewards issued through ingame mail (B) on August 25, 2021 maintenance.

September 1

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1664#11

● The Conquest War Pre-season that was planned to end after maintenance on September 1, 2021 (Wed) will be extended to October 6, 2021 (Wed) maintenance. This is so that we can continue to apply feedback and bug reports from our Adventurers each week.
– The territory information was reset during the September 1, 2021 (Wed) maintenance. Please note that there will be no Conquest War on September 4, 2021 (Sat).
– As there is not Conquest War happening, the tribute wagons in Serendia and Balenos will also not be running on September 4, 2021 (Sat).
– Conquest War Pre-season is planned to recommence on September 11, 2021 (Sat) after the maintenance on September 8, 2021 (Wed). The accumulated taxes in each of the territories will carry over and will be available for collection by the winners of the Conquest War on September 11, 2021 (Sat).
– However, taxes will not accumulate any further in each of the territories from the maintenance on September 1, 2021 (Wed) until the maintenance on September 8, 2021 (Wed).
* The forts and annexes installed to participate in the September 4, 2021 (Sat) Conquest War were removed. The expenses spent to construct them were refunded as Guild Funds during maintenance on September 1, 2021 (Wed).
* Click on the link below to find out more about the changes made to the update schedule due to the extension of the Conquest War Pre-season and the details of the process for extending the pre-season.

[Conquest War Pre-Season Extension and Data Reset]

● Added limits to Max Accuracy, Accuracy Rate, and All Resistance for Tier 1 Node Wars.

Node Tier Accuracy Limit Accuracy Rate Limit All Resistance Limit
Tier 1 Beginner 652 15% 20%
Tier 1 Intermediate 671 30%
Tier 1 Advanced 686

 ● Added limits to Max Accuracy and Accuracy Rate for Conquest Wars in Mediah and Valencia Territories.

Territory Accuracy Limit Accuracy Rate Limit
Mediah 708 20%
Valencia 716

 ● Increased the max durability of the inner and outer gates of Calpheon/Mediah/Valencia for Conquest Wars.

NameDurability
Outer Gate130%
Inner Gate165%

● Changed the appearance of Flimsy Barricades/Wooden Fences to differ from normal Barricades/Wooden Fences for Node/Conquest Wars.


▲ Wooden Fence vs Flimsy Wooden Fence

▲ Barricade vs Flimsy Barricade

● Changed the number of Flame Towers and Elephant Nurseries you can install on the item description of [Guild] Sturdy Square Fort (Tier 4) to match the actual number of the aforementioned items you can install.

● Alleviated abnormal movements and animations during Node/Conquest War.

September 8

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1697#Conquest%20War,%20Node%20War

● Revamped “liberation" for territory Conquest Wars into a point rank system.
– In the event there is no victorious guild/alliances, rankings will be determined based on the remaining durability of Command Post/Field HQ and annexes from each of the guilds if there are two or more guilds/alliances remaining at the end of the Conquest War.
– The highest ranking guild/alliance will win and become the lords of the territory.
– From the remaining guilds/alliances when the Conquest War ends, the top 5 guilds/guild alliances, excluding the highest-ranking guild/guild alliance, will now receive more rewards for defeats than the previous defeat rewards.
– The points for the rankings are based on the following:

Points based on Conquest War progress
Command Post/Field HQ  100 points per 1% remaining durability
Points based on types of remaning annexes
Flimsy Barricade 10 Points
Barricade 20 Points
Iron Barricade 40 Points
Flimsy Wooden Fence 50 Points
Wooden Fence 100 Points
Wooden Fence Gate 100 Points
Siege Defense Tower 50 Points
Recovery Center 300 Points
Cannon Observatory 500 Points
Elephant Nursery 500 Points
Flame Tower 400 Points
Hwacha 400 Points
Enhanced Flame Tower 800 Points
Big Hwacha 800 Points
Supply Depot 700 Points
Indomitable Flag 400 Points
Indomitable Flag Factory 300 Points
Medium Siege Tower Factory 300 Points
Large Siege Tower Factory 600 Points
Ballista Workshop 900 Points

– The rewards for each rank are as follows:
* Rewards will only be available once and the higher rank rewards will be sent.

RanksItemsRewards
1st (Lord)
Glorious Victor Reward
Gold Bar of the Glorious Battlefield 10,000G x2
Ancient Spirit Dust x1,000
Cron Stone x100
Resplendent Medal of Honor x84
Item Collection Increase Scroll (60 min) x3
[Event] Scroll of the Glorious Battlefield x3
2nd
Burning Spirit Reward (V)
Gold Bar of the Glorious Battlefield 1,000G x7
Resplendent Medal of Honor x36
3rd
Burning Spirit Reward (IV)
Gold Bar of the Glorious Battlefield 1,000G x6
Resplendent Medal of Honor x36
4th
Burning Spirit Reward (III)
Gold Bar of the Glorious Battlefield 1,000G x5
Resplendent Medal of Honor x36
5th
Burning Spirit Reward (II)
Gold Bar of the Glorious Battlefield 1,000G x4
Resplendent Medal of Honor x36
6th
Burning Spirit Reward (I)
Gold Bar of the Glorious Battlefield 1,000G x3
Resplendent Medal of Honor x36
Guilds/Alliances have a Command Post/Field HQ at the end of Conquest War
Burning Inspiration Reward
Gold Bar of the Glorious Battlefield 1,000G x2
Gold Bar of the Glorious Battlefield 100G x5
Resplendent Medal of Honor x36
Guilds/Alliances do not have a Command Post/Field HQ at the end of Conquest War
Fighting Spirit Reward
Gold Bar of the Glorious Battlefield 1,000G x1
Gold Bar of the Glorious Battlefield 100G x5
Resplendent Medal of Honor x10

● Improved the feature that allows you to differentiate each participating guild by color during Conquest War.
– This feature is used during the official Black Desert broadcast of Conquest War.
● Fixed an issue where removing a Conquest War Wooden Fence also removed other Wooden Fences nearby.
● Changed the Gold Bars obtained for participating in Conquest War to the items listed below (however, the value of the item remains the same):

Items

Gold Bar of the Glorious Battlefield 10,000G


Gold Bar of the Glorious Battlefield 1,000G


Gold Bar of the Glorious Battlefield 100G

● Removed all remaining forts that were installed in conquered nodes between August 29 at 00:00 to September 3 (Fri) at 23:59:59.

September 10

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1726

● Changed Guild Skills that require activation to now be available for use in a Quick Slot.
* However, the aforementioned change only applies to servers that have gone through maintenance on September 10 (Fri), while all other servers will see this update implemented after maintenance on September 15 (Wed).

● Changed the point system for Conquest Wars.
– The point system only applies when there are 2 or more guilds/alliances at the end of a Conquest War with no defensive guilds/alliances remaining, just as before.

BeforeAfter
Rank determined by the number of annexes and durability of Command Post/Field HQ remaining per guildRank determined by the durability of Command Post/Field HQ remaining, number of Command Post/Field HQ/annexes destroyed, and number of deaths/kills per guild

Rank determined by the durability of Command Post/Field HQ remaining, number of Command Post/Field HQ/annexes destroyed, and number of deaths/kills per guild

Points for Durability Remaining upon End of Conquest War
Installation Before After
Command Post/Field HQ 100 pts per 1% of durability 50 pts per 1% of durability
Points for Defeating/Dying to Enemies
Defeated/Killed Before After
Defeated Enemy 1 pt
Killed by Enemy 1 pt
Points for Destroying Command Post/Field HQ and Annexes by Type
Installation Before After
Flimsy Barricade 10 pts 1 pt
Barricade 20 pts 1 pt
Iron Barricade 40 pts 5 pts
Flimsy Wooden Fence 50 pts 10 pts
Wooden Fence 100 pts 20 pts
Wooden Fence Gate 100 pts 20 pts
Siege Defense Tower 50 pts 1 pt
Enhanced Flame Tower 800 pts 100 pts
Big Hwacha 800 pts 100 pts
Supply Depot 700 pts 80 pts
Recovery Center 300 pts 70 pts
Cannon Observatory 500 pts 50 pts
Elephant Nursery 500 pts 50 pts
Indomitable Flag Factory 300 pts 50 pts
Medium Siege Tower Workshop 300 pts 50 pts
Large Siege Tower Workshop 600 pts 50 pts
Ballista Workshop 900 pts 50 pts
Flame Tower 400 pts 50 pts
Hwacha 400 pts 50 pts
Indomitable Flag 30 pts
Fort/Command Post/Field HQ 150 pts

– The guild (alliance) with the highest rank out of all the remaining guilds (alliances) at the end of a Conquest War, will emerge victorious and become the Lord of their specific territory, just as before.
* In addition, the top 5 guilds/alliances (excluding the guild/alliance who became Lord) remaining at the end of a Conquest War can obtain Burning Spirit Rewards (150 million Silver’s worth in Gold Bars, Resplendent Medal of Honor x10) based on their rank.
– Changed rewards when the point system is applied to now be based on the time elapsed from the moment combat begins in a Conquest War.
– Guilds (alliances) whose Command Post/Field HQ are destroyed within 1 hour of a Conquest War starting will now be issued a Fighting Spirit Reward (250 million Silver’s worth in Gold Bars, Resplendent Medal of Honor x36).
– Guilds (alliances) whose Command Post/Field HQ are destroyed 1 hour after a Conquest War begins will now be issued at the very least a Burning Inspiration Reward, as their rank will be determined at the moment of destruction.
* If there were less than 6 guilds/alliance remaining at the end of a Conquest War, the rewards will be issued based on the order Command Post/Field HQs were destroyed.

For example, if there are only 4 guilds (alliances) remaining by the end of a Conquest War, the guild (alliance) who ranks 1st in points will become the Lord and be issued the Glorious Victor Reward, while the other 3 guilds (alliances) who rank 2nd, 3rd, and 4th place in points will be issued a Burning Spirit Reward (V), (IV), and (III), respectively (2nd to 6th place will be awarded 300 to 700 million Silver’s worth in Gold Bars, Resplendent Medal of Honor x36 each).
The remaining Burning Spirit Reward (II) and (I) will be issued in the order of those guilds whose Fort/Command Post were destroyed latest.

● Changed the Spirit of Battle for Node/Conquest Wars as below:
– Changed the effects of Battlefield Blessing and Breath of Life that can be used when the Spirit of Battle gauge is at 100%, so that it only applies within the vicinity of your allies’ Fort/Command Post/Field HQ.
– Changed the Spirit of Battle gauge that increases when your allies and/or self are killed to now only increase when killed in the vicinity of your allies’ Fort/Command Post/Field HQ.
* However, the ways in which the gauge increases as time passes, and decreases when defeating enemies, remains the same as before.

– Changed the cooldown for the Blessing of Battle skill as below:

Cooldown for Blessing of Battle
Before After
5 min cooldown 15 min cooldown

– Changed how the Spirit of Battle gauge decreases during Node/Conquest Wars for the condition below:

BeforeAfter
2% decrease per enemy killed1% decrease per enemy killed

● Reduced the DP of Conquest War Flimsy Wooden Fence by 40%.

– Increased the damage dealt by a character to the Flimsy Wooden Fence.

September 15

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1739#Conquest%20War,%20Node%20War

● Changed the appearance of your maid/butler to be invisible in the following circumstances for a better Node/Conquest War play.
– When using (summoning) a maid/butler in the server where a Node/Conquest War is in progress.
– When a loading screen is displayed when using a guild skill such as resurrecting at a Node/Conquest War or Command to Gather in the server where a Node/Conquest War is in progress.
* You can still use the maid/butler function normally, although your maid/butler will be invisible.

September 29

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1841#Conquest%20War,%20Node%20War

● Fixed the issue where dying while mounted atop a cannon would prevent you from seeing the cannon’s appearance once you resurrected during Node/Conquest Wars.
● Work has begun to optimize Node/Conquest War servers.
● Improved the Node/Conquest Wars annex assembly tool UI to now display descriptions for each annex installation you mouse over.
● Fixed the issue where certain parts of the Node/Conquest Wars annex assembly tool UI displayed abnormally while using the tool.
● Fixed the issue where moving with your character during Placement mode while using the Node/Conquest Wars annex assembly tool would cause the UI to display abnormally.

● Changed the Node/Conquest Wars annex assembly tool’s search function to no longer be case-sensitive.

● Changed the message displayed when building Conquest War forts during special circumstances as follows:

BeforeAfter
You can start building your Conquest War Fort/Command Post the day after you have successfully occupied a Tier 3 or 4 node.You can start building your Conquest War Fort/Command Post the day after you have successfully occupied a Tier 1 or higher node.

October 6

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1856#Quest,%20Knowledge

● Carried out server optimization to improve Node/Conquest War performance.

● Added guild (alliance) ranks and points to display via the Conquest Status window.
– Guild (Alliance) rankings and points are displayed once either there are no more defensive guilds or from the moment a defensive guild is destroyed.
Also, rewards will be issued as long as there are two or more guilds/alliances remaining by the end of the Node/Conquest War based on ranking determined from the point there are no defensive guilds/alliances remaining, just as before.

October 20 – Node War Revamp

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1950#Node%20War%20Revamp

 Node War is starting up again with a fresh new take.

This time around, there are two major points for Node Wars. First, we added a strategic choice to participating in Node Wars that will enable various forms of tactics to be used. The next point is the increase in rewards for Adventurers that are hungry for glory on the battlefield.

The rules of Node Wars were changed to be closer to a “war game" style, where bigger guilds with a lot of members can gradually expand out for bigger gains.

However, this also means that smaller guilds with less members can find strategic openings to try and grab nodes as well. We are hoping this will somewhat reduce the imbalance in Node War between bigger guilds and smaller guilds.

The maximum number of participants for each node was removed as the entire territory is part of Node War.

Not to mention, the rewards for successfully occupying a node have increased not only by the increase in taxes collectible, but also by the addition of rare items that can be purchased from the Node War Shop NPCs.

Additionally, the rewards for masters of guilds that are victorious in both Node War and Conquest War were significantly improved.

This was to reward the guild masters that keep working hard for their guilds and to give them loot that matches their supremacy as a guild master of a guild that has gloriously risen victorious on the battlefield.


This is quite a big change for Node Wars, and may come across as a bit daunting due to being so different from before. Thus, we will be paying close attention to the 4 weeks of Pre-Season and gather as much feedback from our Adventurers as possible, so we ask for your interest and participation.

We’re also planning to reveal the new node of Kamasylvia for this coming Node War pre-season. We’re putting the final touches on Kamasylvia Node War at the moment, and we look forward to sharing more information as it becomes available soon.

● Changed Node War to a “territorial expansion" method of warfare.
– Node Wars will now be held by territory depending on the day.
* e.g.) On Monday, all the nodes in Balenos will be part of Node War. While on Tuesday, all nodes in Serendia will be part of Node War.
– A guild will be able to participate on an initial node. Once they occupy the initial node, they can decide to expand their dominion to neighboring nodes.
* e.g.) Guild A occupied the node. Then they can decide to expand during the next Node War, by following “war game" rules.

Here are additional examples to explain:
Guild A that occupied the Northern Plain of Serendia node and Guild B that occupied the Alejandro Farm node build forts in the Costa Farm node to invade. Then both Guild A and Guild B can damage the fort and annexes of Guild C that is currently occupying the Costa Farm node.
However, Guild C that is occupying Costa Farm cannot invade and damage the forts and annexes in the Northern Plain of Serendia node nor the Alejandro Farm node if they have no forts currently built in those nodes.
(However, Guild C can decide to build a fort in the Northern Plain of Serendia node to invade and damage the fort and annexes of Guild A.)
Therefore, strategic calls between attack and defense are now even more important than before.

● Changed all relevant territories of a Node War server into PvP zones.
– Additionally, non-participants of the Node War can still be attacked by participants. However, this rule does not apply to safe zones, which is the same as before.
● Occupying guilds that defend their forts in their occupied nodes for the duration of the two-hour Node War will win.
– A guild can occupy up to 10 nodes in a territory.
* Guilds can only expand one node at a time, regardless of whether or not they already occupy a node.
● The previous concept of “tiers" are maintained. Like before, guilds that occupy a Tier 1 to 4 node can participate in the Conquest War of that territory.
– A guild that occupies a node in a territory cannot participate in Node War of another territory.
– If you die and resurrect during Node War, then you will be resurrected at the fort that is closest to the node you died in.
● Changed to make it so War Heroes cannot be hired for Node Wars. ● Add the “Main Node" function for guilds occupying nodes.
– Occupied nodes are decided at the end of Node War.
– Guilds that have 2 or more nodes can designate a Main Node.
– For guilds that have 2 or more nodes but do not designate a Main Node, their fort in the newest occupied node will be designated automatically as their Main Node.
If a guild that got to occupy their first node decides to expand and take another node, but fails to defend their first node, then they will lose all their nodes.
– The Main Node can be designated freely by the Guild Master and Guild Officers outside of the Node War period. It cannot be changed during Node War.
– Added a new function where the location of where the guild skill “Assemble!" will summon guild members to can be chosen if a guild has 2 or more forts installed. The person using the skill can see a list of forts for the skill to summon members to.
– For guilds that only occupy 1 node, the guild skill “Assemble!" will work the same way as before. It will summon members to their fort.
– When the Main Node is destroyed, all the forts built by that guild in all their nodes will also be destroyed and liberates them.
– For guilds that occupy 3 nodes or more, if the nodes get disconnected from the Main Node, they will lose the disconnected nodes which will then be liberated.

● Added a max Limit to the number of annexes that can be built in a node during Node War.
– Like before, guilds will have a max limit on how many annexes they can build in each node. Occupying guilds can only build up to 6 Cannon Observatories in the node they occupy.
– You can summon siege weapons in a node and bring it to a different node to fight.
* e.g.) Guild A is fighting in the nodes Quint Hill, Abandoned Land, and Calpheon Castle Site. Then they can summon an elephant in the Quint Hill node and bring it to the Calpheon Castle Site node to fight.

● Changed the appearance of the Node War Information on the World Map.
– The current node occupation information will be shown with changed icons and node colors.
– A random color will be assigned for each guild that occupies a node. When a guild expands and occupies a neighboring node, the nodes will be filled with the same color.
– The node will be highlighted when selected and show where you can build forts in that node.
– The borderlines between different territories and nodes occupied by different guilds will be marked with a thick yellow line.
– The borderlines between each node will be marked with a dark grey line.
– Changed the Node War Information on the World Map (M) window to no longer display the Tax Grade for Tier 1 Advanced nodes.

▲ Go to the World Map (M) > Node War Information tab to see the node relavent information map shown above.

– You can use a filter to see the nodes that your guild currently occupies, nodes by their tiers, and nodes by the Node War day.

– The entire territory that has a Node War that day will slowly blink when you go to the World Map > Node War Information tab.

● Added the UI where you can see the guild’s fort condition during the Node War.
– You will be able to see the condition of the forts during Node War and click on the flag icon to auto-navigate to that location.
– Forts that were attacked with be displayed in red on the UI.


< Before being hit >

< After getting hit >

● Changed Node Wars to be held on days designated for their territory.
– Each territory will have Node Wars 3 times every week.
– You can use a filter to see nodes by their tiers, days, and nodes occupied by your guild.

Days Territories
Mon Balenos Calpheon
Tue Serendia Mediah
Wed Calpheon Valencia
Thu Mediah Balenos
Fri Valencia Serendia
Sun All Territories

● Changed the nodes in each of the territories.
– Adjusted the number of nodes, tiers, and taxes for each of the nodes.
– Reduced the total number of nodes from 108 to 63.
– Changed the tiers of the nodes in Balenos and Serendia to Tier 1 Beginner and Tier 1 Intermediate, respectively.
– Changed the tiers of the nodes in Calpheon, Mediah, and Valencia to tier 2 to 4.
– Changed the maximum number of participants per node to 100 participants.

Balenos (Tier 1)
Nodes Tiers
Cron Castle Tier 1 – Beginner
Elder’s Bridge Tier 1 – Beginner
Western Guard Camp Tier 1 – Beginner
Ehwaz Hill Tier 1 – Beginner
Toscani Farm Tier 1 – Beginner
Wolf Hills Tier 1 – Beginner
Wale Farm Tier 1 – Beginner
7 Total
Serendia (Tier 1)
Nodes Tiers
Eastern Border Tier 1 – Intermediate
Southern Neutral Zone Tier 1 – Intermediate
Biraghi Den Tier 1 – Intermediate
Serendia Shrine Tier 1 – Intermediate
Alejandro Farm Tier 1 – Intermediate
Moretti Plantation Tier 1 – Intermediate
Castle Ruins Tier 1 – Intermediate
Bradie Fortress Tier 1 – Intermediate
Northern Plain of Serendia Tier 1 – Intermediate
Glish Ruins Tier 1 – Intermediate
Northwestern Gateway Tier 1 – Intermediate
Costa Farm Tier 1 – Intermediate
Bloody Monastery Tier 1 – Intermediate
13 Total
Calpheon
Nodes Tiers
Bree Tree Ruins Tier 2
Calpheon Castle Site Tier 2
Longleaf Tree Sentry Post Tier 2
Keplan Vicinity Tier 3
Trina Fort Tier 2
Quint Hill Tier 4
Khuruto Cave Tier 4
Abandoned Quarry Tier 4
Mansha Forest Tier 4
Witch’s Chapel Tier 3
Marni Farm Ruins Tier 2
Abandoned Land Tier 3
North Abandoned Quarry Tier 2
Treant Forest Tier 3
North Kaia Mountaintop Tier 2
15 Total
Mediah
Nodes Tiers
Hasrah Cliff Tier 2
Helms Post Tier 2
Abandoned Iron Mine Tier 4
Wandering Rogue Den Tier 3
Sausan Garrison Tier 4
Mediah Northern Gateway Tier 2
Canyon of Corruption Tier 2
Omar Lava Cave Tier 3
Manes Hideout Tier 2
Kamasylve Temple Tier 4
Elric Shrine Tier 2
Soldiers’ Graveyard Tier 3
Kusha Tier 3
13 Total
Valencia
Nodes Tiers
Gorgo Rock Belt Tier 2
Areha Palm Forest Tier 2
Ivory Wasteland Tier 2
Ibellab Oasis Tier 4
Taphtar Plain Tier 4
Roud Sulfur Works Tier 2
Ancado Coast Tier 4
Pujiya Canyon Tier 3
Kmach Canyon Tier 3
Desert Naga Temple Tier 3
Rakshan Observatory Tier 2
Barhan Gateway Tier 2
Pilgrim’s Sanctum: Obedience Tier 2
Altas Farmland Tier 3
Valencia Castle Site Tier 4
15 Total

● Changed the amount of taxes received for each of the node tiers to the following:
Additionally, the accumulated taxes in all the nodes and territories were increased by 49%.

– Therefore, taxes will accumulate according to the changed rates for each of the nodes after maintenance.

Tax % by Tier
Before Taxes After Taxes
Tier 1 Beginner 4% Tier 1 Beginner 9.60%
Tier 1 Intermediate 8% Tier 1 Intermediate 14.40%
Tier 1 Advanced 12% Tier 1 Advanced Removed Tier 1 Advanced
Tier 2 20% Tier 2 20%
Tier 3 24% Tier 3 24%
Tier 4 32% Tier 4 32%
BeforeAfter
Obtain immediately after Node WarAfter Node War until 15 min before the next time Node War begins in that territory (Able to collect the taxes accumulated during the period that the node was occupied) (Modified)

* e.g.) Let’s say your guild won Node War on Wednesday in the “Ibellab Oasis" node in Valencia. Then your guild will automatically collect taxes that were accumulated during the period your guild occupied the node on Friday (the next day on which Node War is held in Valencia). Once 15 min before Node War begins, and another time 5 min before Node War begins (meaning taxes are collected a total of 2 times). (Removed)
* No changes were made to Conquest War. The method of collecting taxes and the same as before, immediately after occupying the territory.

● Changed Resplendent Medals of Honor to now be issued once based on the highest tier of node conquered by your guild and the result of the Node War (victory/liberation/loss).

e.g.) If a guild loses their Main Node and has all their forts destroyed, they will get Resplendent Medal of Honor x1.
When a guild with a Tier 2 node occupies a Tier 4 node, then they will get Resplendent Medal of Honor x24, which is the reward for occupying a Tier 4 node.
Another example, if a guild attempted to occupy 3 different Tier 3 nodes but all the nodes were liberated, then the guild members will get Resplendent Medal of Honor x8.

– The number of Resplendent Medal of Honor given to guilds are still the same as before. The following number of medals will be given depending on the results of the Node Wars and the tier of the nodes:

 VictoryLiberateLossExtra
Tier 112415
Tier 216615
Tier 320815
Tier 4241015

 ● Added a Node War Shop that can be used by guilds that win Node Wars.
– You can use this Shop when the Node War for your guild ends until 5 min before the next day Node War begins via NPCs in Calpheon, Mediah, Valencia, Kamasylvia, Drieghan, and O’dyllita. (Modified)
– The Node War Shop for winning guilds of Node Wars can be used by all guild members except apprentice guild members.
– You can start using the Shop from the point when all the Node Wars of your guild have ended.
– When your guild wins the Node War, you can use a Node War Shop of the highest tier of Node your guild owns. The items you can purchase at a Node War Shop differs depending on the highest Tier Node owned by your guild.
– All of the items in the Node War Shop will be reset on a regular basis.
* However, the items in the shop will consist of meaningful loot for our Adventurers since they are hard-earned result of victory.

Node War Shop TierNPC
Tier 1Ray Poilet
Tier 2Torex Bekin
Tier 3Eulicas
Tier 4Baghulas Portia
Items Price Available Node Tiers Purchase Limit
Essence of Glory 10,000,000 Silver Tier 3, Tier 4 x3
Essence of Gallantry 10,000,000 Silver Tier 1, Tier 2 x2
Essence of Gallantry 10,000,000 Silver Tier 3, Tier 4 x3
Marni’s Unstable Fuel 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4 x5
Caphras Stone Box – x50 100,000,000 Silver Tier 2, Tier 3, Tier 4 x1
Glorious Box of Spoils (Tier 1) 10,000,000 Silver Tier 1
Glorious Box of Spoils (Tier 2) 15,000,000 Silver Tier 2
Glorious Box of Spoils (Tier 3) 20,000,000 Silver Tier 3
Glorious Box of Spoils (Tier 4) 25,000,000 Silver Tier 4
Glorious Item Drop Rate Increase Scroll 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Glorious Extra Combat EXP Scroll 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Glorious Extra Skill EXP Scroll 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Tears of War 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Fresh Orange Juice 100,000 Silver Tier 1, Tier 2, Tier 3, Tier 4 x10
Sweet Wild Berry Juice 100,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Sour Green Grape Juice 100,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Mass of Pure Magic 2,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4 x1

● The info on the new items added to the Node War Shop are as follows:

ItemsEffect
Glorious Item Drop Rate Increase ScrollItem Drop Rate +10% (Duration: 60 min)
Glorious Extra Combat EXP ScrollCombat EXP +200%  (Duration: 60 min)
Glorious Extra Skill EXP ScrollSkill EXP +50% (Duration:  60 min)

– The Glorious Box of Spoils you can purchase at a Node War Shop (Tier 1 to Tier 4) are as follows:

 – The Gold Bar Box you can obtain from the Glorious Box of Spoils is as follows:

 – The Splendid Spirit Stone of Destruction Fragment, Splendid Spirit Stone of Protection Fragment you can obtain from the Glorious Box of Spoils are as follows:

MaterialsProducts
Splendid Spirit Stone of Destruction Fragment
Shining Powder x100
Black Stone (Weapon) x100
Alchemy Stone Shard x500

Simple Alchemy
Splendid Spirit Stone of Destruction
Splendid Spirit Stone of Protection Fragment
Shining Powder x100
Black Stone (Armor) x100
Alchemy Stone Shard x500

Simple Alchemy
Splendid Spirit Stone of Protection

 ● Added 3 new types of crystals you can craft with the Essence of Glory purchased from the War Shop.
– JIN Glorious Crystal of Honor – Special Evasion
– BON Glorious Crystal of Honor – Special Evasion
– WON Glorious Crystal of Honor – Special Evasion● The recipes to craft the 3 new types of crystals with the Essence of Glory purchased from the War Shop are as follows.

MaterialsProducts
Essence of Glory x10
Forest Fury x1
Magical Shard x10
Magic Crystal of Infinity – Special Evasion x1
Black Stone (Armor) x100

Simple Alchemy
Obtain 1 JIN, BON, or WON Glorious Crystal of Honor – Special Evasion

– The effects of the JIN, BON, and WON Glorious Crystal of Honor – Special Evasion are as follows.

ItemsEffects
JIN Glorious Crystal of Honor – Special EvasionSpecial Evasion 10%
Max HP +100
BON Glorious Crystal of Honor – Special EvasionSpecial Evasion 10%
Max HP +50
WON Glorious Crystal of Honor – Special EvasionSpecial Evasion 10%
Max HP +30

– You can obtain Fragments of Glory by using Simple Alchemy with BON or WON Glorious Crystal of Honor – Special Evasion. You can use Simple Alchemy with Fragments of Glory and the following materials to craft the JIN Glorious Crystal of Honor – Special Evasion.

MaterialsProducts
Fragment of Glory x20
Magical Shard x10
Magic Crystal of Infinity – Special Evasion Simple Alchemy
JIN Glorious Crystal of Honor – Special Evasion

● Added 2 new types of crystals you can craft with the Essence of Gallantry purchased from the War Shop.
– Glorious Crystal of Gallantry – Ah’krad
– Glorious Crystal of Gallantry – Olucas
● The recipes to craft the 2 new types of crystals with the Essence of Gallantry purchased from the War Shop are as follows.

MaterialsProducts
Essence of Gallantry x10
Ah’krad Crystal x1
Magical Shard x10
Black Stone (Weapon) x100

Simple Alchemy
Glorious Crystal of Gallantry – Ah’krad
Essence of Gallantry x10
Olucas Crystal x1
Magical Shard x10
Black Stone (Weapon) x100

Simple Alchemy
Glorious Crystal of Gallantry – Olucas

– The effects of Glorious Crystal of Gallantry – Ah’krad and Glorious Crystal of Gallantry – Olucas are as follows.

ItemsEffects
Glorious Crystal of Gallantry – Ah’kradAll Accuracy +3
Extra AP Against Monsters +7
Attack Speed +1%
Casting Speed +1%
Glorious Crystal of Gallantry – OlucasAll Accuracy +3
Extra AP Against Humans +7
Attack Speed +1%
Casting Speed +1%

● Added Vitality Tonic to the list of items that Resplendent Medal of Honor can be exchanged for.

Medals RequiredExchanged Item
Resplendent Medal of Honor x3Vitality Tonic x1

– Use Simply Alchemy with the Vitality Tonic and a perfume, draught, or elixir to increase the Max HP effect by 100 HP.
– Perfumes, draughts, and elixirs mixed with the Vitality Tonic can only be used in Node/Conquest Wars.
– You can mix the following perfumes, draughts, and elixirs with the Vitality Tonic.

ItemBase EffectIncreased Effect
Perfume of Courage + Vitality TonicMax HP +200Max HP +300
Giant’s Draught + Vitality TonicMax HP +150Max HP +250
Khalk’s Elixir + Vitality TonicMax HP +100Max HP +200
Spirit Perfume Elixir + Vitality TonicMax HP +300Max HP +400
Elixir of Deep Sea + Vitality TonicMax HP +100Max HP +200

● Greatly increased the benefits granted to a Guild Master who has achieved victory in a Node War.
– Added 2 types of Resonant Blackstar Weapons and 4 types of Resonant Demon’s Accessories that can only be equipped by Guild Masters and/or Lords who have achieved victory in a Node War of Tier 2 or higher.
– These exclusive weapons and accessories will last for 7 days, and you can only choose 1 out of 6 types after winning a Tier 2 or higher Node War.

 ● Only the Guild Master may purchase “Reminiscence of Battle" x1 for 1 million in Guild Funds on the very day they achieved victory in a Tier 2 or higher Node War.
– Guild Masters who’ve become Lords will obtain “Reminiscence of Battle" x1 along with an exclusive helmet and armor from the territory’s storage.
– Guild Masters can purchase a Faintly Resonant Weapon Chest or Faintly Resonant Accessory from the Guild Shop located in any major city for 100 million in Guild Funds.
– Only the Guild Master of the leading guild of an alliance may purchase from the Guild Master Shop after achieving victory in a Node War.
– Reminiscence of Battle expire within 3 days upon receiving, and it cannot be used after it expires.
● You can use Manufacture with Reminiscence of Battle x1 and Faintly Resonant Accessory x1 to craft the Resonant Demon’s Ring.
– You can use Manufacture with Reminiscence of Battle x1 and Faintly Resonant Weapon Chest x1 to craft the Resonant Blackstar Weapon.
– Shais will obtain Resonant Artina Sol with this method instead. The Resonant Artina Sol has the same effects as a PEN (V) Artina Sol.

October 20

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=1950#Conquest%20War,%20Node%20War

 The third Conquest War Pre-Season will begin on Oct 23 (Sat) after this update.

Prior to starting the third Conquest War Pre-Season, we adjusted the structure to reduce “issues where the incorrect AP/DP Limit would be applied” sometimes in certain territories and areas. We would like to express our apologies for the inconveniences faced by Adventurers who have been actively participating in Node/Conquest Wars during the Conquest War Pre-Season due to this issue. In return, we will make our best efforts in coming up with more enjoyable content for Node/Conquest Wars.

As the third Conquest War Pre-Season begins, the stat Limits for Accuracy and Damage Reduction will be adjusted in the Mediah and Valencia Conquest Wars. As mentioned in the developers’ commentary last time, we increased the stat Limits to match the progression of our Adventurers.

We would like to express our gratitude to those of you who continue showing interest and love for our Conquest War content during the Conquest War Pre-Season. We will also work hard to continue providing high-quality content for Conquest Wars. Thank you.

● Changed the stat Limits of Mediah, Valencia Conquest Wars.
– The adjusted stat Limits for Mediah Conquest Wars are as follows, and the other stat Limits remain the same.
※ Each of the stat Limits is the total stat that you can check from the View My Stats UI.

Mediah Conquest Wars
  Before After
Accuracy Limit 708 719
Damage Reduction Limit 317 326

– The adjusted stat Limits for Valencia Conquest Wars are as follows, and the other stat Limits remain the same as before.
※ Each of the stat Limits is the total stat that you can check from the View My Stats UI.

Valencia Conquest Wars
  Before After
Accuracy Limit 716 726
Damage Reduction Limit 339 347

● Increased the benefits that a Lord can get when winning a Conquest War to a great extent.
– Changed the stats of exclusive crowns and armors that guild masters (Lords) can obtain from winning Conquest Wars in each of the territories.

TerritoryCrownArmor
BalenosSilver Mane Horse CrownSilver Mane’s Armor
SerendiaBlue Lion CrownBlue Lion’s Armor
CalpheonGolden Eagle CrownGolden Eagle’s Armor
MediahAsula’s CrownAsula’s Armor
ValenciaCrown of AalArmor of Aal
PartBeforeAfter
CrownDP 19 – 25
Max HP 50 – 100
Max MP/WP/SP 50 – 100
DP 90
Max HP 210
Monster Damage Reduction 10
ArmorMax HP 1,000DP 108
Max HP 360
Max MP/WP/SP 100
Monster Damage Reduction 13

* Due to the changes in stats for exclusive gear for territory occupation, the “you will not consume Megaphones when talking on the world chat" benefit will not be applied anymore.

October 27

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2006#Conquest%20War,%20Node%20War

● Added the Kamasylvia Node Wars.

– Changed Season 5 server to Kamasylvia 1 server.

Day Territory
Mon Balenos Calpheon Kamasylvia
Tue Serendia Mediah
Wed Calpheon Valencia
Thu Mediah Balenos Kamasylvia
Fri Valencia Serendia
Sun All Territories

– You can now engage in Node Wars in Kamasylvia, the land blessed by nature. All new terrains await you and your fellow guild members, who will embark on and battle over vast plains, forests, ancient ruins, and the like.
– Kamasylvia’s nodes consists of tiers 2 to 4.

Kamasylvia
Node Tier
Ash Forest 2
Acher Guard Post 2
Loopy Tree Forest 2
Tooth Fairy Forest 2
Lemoria Beacon Towers 2
White Wood Forest 2
Mirumok Ruins 3
Polly’s Forest 3
Manshaum Forest 3
Southern Kamasylvia 3
Grándiha 4
Navarn Steppe 4
Tooth Fairy Cabin 4
13 Total

● Added the new outfit “Sun’s Resolve," exclusive to guild members who participated in Conquest Wars.

– Sun’s Resolve can be purchased from the for 100,000 Silver from your Guild Fund.
– Sun’s Resolve can be purchased once per day and will expire in 6 hr.
– Any guild member can purchase the Sun’s Resolve, however, they must meet the following requirements to equip it:- Built a fort in the Conquest War area.
– Applied to participate in Conquest War by pressing the button under “Participate" in the Guild (G) – Guild Member Status tab.
– Conquest War must be underway- The “Sun’s Resolve" outfit of all guild members will be dyed a specific color for the guild.
– The Sun’s Resolve item will go into the Helmet, Armor, Gloves, and Shoes outfit slots. Equipping the item will give you the following effects: Jump Height +0.5 m, Gear Durability Consumption -10%, and Movement Speed +2.

 – The color of the outfit will be maintained throughout the entirety of Conquest War even if the guild’s Fort/Command Post/Field HQ is destroyed.
– The color of the outfit will change to its default color if you change servers from the Conquest War server to a normal server even during Conquest War.
– The color of the outfit will be maintained as long as you do not change servers or log in again.
* The color of the outfit will change to its default color if you change servers or log in again.

We added a Conquest War exclusive outfit. This outfit with its shiny plate armor and fluttering cape will enhance the feeling of you becoming a part of a group together with your guild members during Conquest War. Additionally, it helps to differentiate your members from other guilds. The color of the cape will be assigned automatically depending on the number of guilds that participate in Conquest War. Now, you will be able to present a more united front with your fellow guild members with this guild outfit.
Additionally, we’ve added effects that you had with other outfits into the Sun’s Resolve to maintain those same buff effects. You will be able to keep the effects: Jump Height +0.5 m, Gear Durability Consumption -10%, and Movement Speed +2 with the new Conquest War exclusive guild outfit.
We will continue to strive hard to form Conquest War into a heated battlefield where you and your fellow guild members can make amazing memories together.

● Optimized the movement of characters during Node/Conquest War.
● Fixed the issue where the Oct 20 (Wed) update to “reduce issues where the incorrect AP/DP Limit would be applied" wasn’t being applied to certain territories and areas.
● Lowered the AP limits for certain Node/Conquest Wars to allow for more Adventurers to participate.
– Tier 1 Easy & Medium Node Wars
– Mediah Conquest Wars
– Valencia Conquest Wars
* All stat limits are based on your character’s Total Stats available in the View My Stats window.

TierBeforeAfter
Tier 1 Easy Node WarsAP 261
Accuracy 652
AP 238
Accuracy 637
Tier 1 Medium Node WarsAP 300
Accuracy 671
AP 268
Accuracy 655
Mediah Conquest WarsAP 481AP 457
Valencia Conquest WarsAP 500AP 475

 We discovered that the Oct 20 (Wed) update to “reduce issues where the incorrect AP/DP Limit would be applied" wasn’t being applied to certain territories and areas. Thus we ended up fixing this issue with this patch.
In addition, for the sake of fostering an environment that allows for a greater number of Adventurers to participate, we lowered the AP limits for Tier 1 Easy & Medium Node Wars and Mediah & Valencia Conquest Wars. With this latest update, we hope to provide a more exciting combat experience for all of our Adventurers. We will continue to tweak and make improvements. We’d like to thank all of our Adventurers who took the time to send us such wonderful feedback.

November 3

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2033#Conquest%20War,%20Node%20War

● Added the max Special Evasion limit to the Node/Conquest Wars that have Stat Limits.
– “Special Evasion" is a stat that allows your character to evade Critical Hit, Back Attack, Down Attack, and Air Attack damage.
– The Special Evasion stat limits are as follows for each of the Node/Conquest Wars:

Node War
Node Level Limits
Lv. 1 0 %
(Special Evasion stats are not applied.)
Lv. 2 No Limits
Lv. 3
Lv. 4
Conquest War
Territory Limits
Calpheon No Limits
Mediah 20%
Valencia 30%

 Lv. 1 nodes are for guilds that are just starting out on Node Wars and new Adventurers. Therefore, we have limited the stats for those wars. However, we understand this is not enough. Initially, we limited the AP+DP score. Now, we have limited HP, Resistance, and other stats so that Adventurers can play on a more even playing field. As we continue to add limits, we have added the Special Evasion stat limit, which was asked for by numerous Adventurers. We will continue to monitor Lv. 1 Node Wars so that it runs as we have originally intended it to.

● Improved to be able to resurrect without going to the loading screen when you die within a certain vicinity of the fort/command post/field HQ during Node/Conquest War.
– When resurrecting without going to the loading screen, the character will be invincible for 12 sec.

 In today’s update, we improved the resurrection system by allowing Adventurers that die near their fort to be able to resurrect without going to the loading screen. The distance used for this system is the same as the distance for recieving the “Spirit of Battle” effect. As Black Desert is supposed to be a seamless open-world, we try to minimize the use of the loading screen when we can. Especially during Node/Conquest War where you will be resurrecting often, we have removed this inconvenience which also sometimes caused Adventurers to disconnect. Therefore, Adventurers will now be able to resurrect immediately when they die near their forts with the improvements made to the resurrection system.

Additionally, we are working on a “remote installation” system that will lift the burdens of the builders of the guilds in a future update. This system is being designed to make it as convenient as possible. We will do our best to get this out on Black Desert Global Lab as soon as we can. Thank you.

● Added a new skill to the Enhanced Flame Tower that can be used in Node/Conquest War.

– After performing 4 basic attacks, hold F to fill the gauge to use the skill “Incinerating Flame."
– Fill the gauge to the max to use Oil for Enhanced Flame Tower x8 then use the skill “Incinerating Flame" for 5 sec.
– The Enhanced Flame Tower will become overheated after using the skill “Incinerating Flame" and cannot be used for the next 15 sec.
● Changed the requirement to equip and the time the guild color is applied to the Conquest War-exclusive outfit “Sun’s Resolve" to the following:

CategoriesBeforeAfter
RequirementAble to equip after Conquest War beginsAble to equip 1 hr before Conquest War begins
Color AppliedAfter Conquest War begins1 hr before Conquest War begins

– The following requirements must be met to equip the outfit, which still remain the same as before:

– Installed a fort in the Conquest War territory.
– Pressed the button under the “Participate" column in the Guild (G) window > Guild Member Status tab.

● Fixed the issue during Conquest War where a member of the alliance cannot hit the enemy in certain situations. ● Changed the “Sun’s Resolve" outfit to retain the specific colors applied for each guild/alliance when you log back in during a Conquest War. (Added)
● Changed the “Sun’s Resolve" outfit to return to its default color when a Conquest War ends. (Added)

November 10

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2083#Conquest%20War,%20Node%20War

It’s been 3 weeks since we introduced the Node Wars revamp, and while many Adventurers have been playing the updated Node Wars without too much difficulty, we’ve also heard a lot of feedback saying that it was too much of a jarring change. Many of our Adventurers in NA/EU were quite vocal with their feedback, especially in regards to “removing the limits on the number of participants," “stat limits," and “designated days." In response, we want to give some insight into our intentions behind the update, and, at the same time, we do believe we need to better reflect your feedback as we work to further improve Node Wars from here on out.

Initially, we set the number of Node War participants to 100 to implement a “war game" style of gameplay for the revamped Node Wars. We hoped to provide guilds that might be a bit outclassed a way to use their numbers tactically against opponents who may have spread themselves too thin by occupying several nodes. However, we saw many concerns for how abrupt the gameplay changes were, and the actual data lent credence to these concerns when we identified that most guilds were participating with less than the intended 100 participants. As a result, we decided to adjust the participant limit to more appropriate numbers that better reflect the current data. (Do note that these limits are not set in stone and may see some adjustments depending on the future flow of the Node Wars.)


As for stat limits, we hoped to create opportunities for more guilds to participate in Node War, but we heard feedback claiming that the limits discouraged Adventurers from progressing and strengthening their characters — as well as being disadvantageous to guilds that occupied multiple nodes in the current “war games" style. Thus, we’ve decided to remove the stat limits for now and continue to carefully monitor the ongoing Node Wars.


Lastly, many of you expressed your opinions about the “designated days" of Node Wars. And so, to allow a greater number of Adventurers to participate, we extended the current Node War days from three to five. Furthermore, after receiving feedback that the original days of Sunday to Thursday that was announced on the Global Lab weren’t flexible enough for many to join, we settled upon the days of Sunday, and Tuesday to Friday to encourage even more NA/EU Adventurers to jump into the battlefields of Node Wars.


Once again, we would like to thank all our Adventurers who shared their valuable feedback with us. We will continue to do our best to listen to your feedback. Thank you!

● Changed the days available to participate per territory.

BeforeAfter
3 days specific to each territorySun, Tues, Wed, Thurs, Fri for all territories (Mon/Sat excluded)

● Changed the node tiers determined by territory.
– Mediah Territory becomes a Tier 2 node, Valencia Tier 3, and Calpheon and Kamasylvia both become Tier 4 nodes.

TerritoryNode War Tier
BalenosTier 1 -Beginner (no change)
SerendiaTier 1 – Intermediate (no change)
MediahTier 2
ValenciaTier 3
CalpheonTier 4
KamasylviaTier 4

● Changed the maximum number of participants allowed per Node War tier.
– Whereas up to 100 participants could take part in Node War tiers 1-4, the following limits have been implemented.

Node War TierParticipants
Tier 1 -Beginner (Balenos Territory)25
Tier 1 – Intermediate (Serendia Territory)30
Tier 2 (Mediah Territory)40
Tier 3 (Valencia Territory)50
Tier 4 (Kamasylvia Territory)50
Tier 4 (Calpheon Territory)100

● With the changes to Node War tiers and the added limits to the number of participants, we proceeded with resetting the Node War Occupation Information and removed installed forts and annexes during Nov 10, 2021 (Wed) maintenance.
– Taxes that weren’t collected due to the reset occupation information will be issued during Nov 17, 2021 (Wed) maintenance.- Please note that you will need to have succeeded in occupying a node of tier 1 or higher between Nov 10, 2021 (Wed) and Nov 12, 2021 (Fri) in order to participate in the Node Wars on Nov 13, 2021 (Sat).
● Changed the reward received upon becoming a Lord of a Territory and achieving victory in Conquest Wars via the points system.
– Glorious Victor Reward will be awarded to guilds that win the Conquest War by destroying all enemy forts before the end of Conquest War.
– Burning Spirit Victor Reward will be awarded to guilds that win the Conquest War by the number of points they have at the end.

ItemContents
Burning Spirit Victor RewardGold Bar of the Glorious Battlefield 10,000G x2
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x84
Item Collection Increase Scroll (60 min) x2
[Event] Scroll of the Glorious Battlefield x2

▲ Reward for winners decided by points.

▲ Reward for winners decided by destroying all enemy forts.

 Many Adventurers are giving their all on the battlefield to rise victorious during this Conquest War Pre-Season. However, with the introduction of the point system to Conquest Wars, we have listened to our Adventurers who have said that it seemed pointless to keep fighting when the rewards were the same for winners that destroyed all the forts and winners that won by points. Therefore, we have decreased the rewards awarded to winners that win by points to make the reward for winners that destroy all the forts even more enticing. There isn’t that significant of a difference between the two rewards, however, we hope it’s enough to encourage you to keep fighting it out to the very end.

● Improved the system message to display the family name of the Adventurer that destroyed the fort/command post/field HQ during Node/Conquest War.

We have added the Adventurer’s family name to be displayed on the message so all may know which guild member dealt the glorious final blow to the enemy fort.

November 17

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2134#Conquest%20War,%20Node%20War

● Changed Node War so that Lord guilds/alliances can participate in Node Wars of other territories.
※ However, they will not be able to participate in Level 1 Node Wars in Balenos/Serendia nor Node Wars within the territory they are lord of.
– Lord guilds/alliances can participate in Node Wars but they cannot occupy the nodes.
* Therefore, the node will be liberated if the Lord guild/alliance wins the Node War.
– The Node War victory condition is the same as before, that is to say the guild/alliance’s fort has to be the only one remaining on the node.
– The Lord guild/alliance will get the same number of Resplendent Medal of Honor rewards for winning/liberating/losing in a Node War according to the level of the node.
– When the Lord guild/alliance wins a Node War, they won’t be able to occupy the node, but they will be able to gain access to the war vendor according to the node tier they won up to 2 hours after the conclusion of the Node War.
※ Lord guilds/alliances that won a Node War can only use the war vendors on the Node War server in which they control a node.
● Made the following improvements to the Ballista siege weapon:
– Increased movement speed and turning of the Ballista by 50%.
– Increased movement command response speed (stopping after moving, moving after stopping, etc.) of the Ballista by 50%.
– Increased the hit damage of the Ballista on castle gates by 30%.
– Increased the hit damage of the Ballista on characters by 20%.
– Increased the hit damage of the Ballista on forts/command posts/field HQs by 30%.
– Increased the hit damage of the Ballista on annexes like Supply Depot, Recovery Center, and Cannon Observatory by 100%.
※ The Ballista can only be used by offensive guilds in Conquest War by constructing a Ballista Workshop to make the Ballista.

● Added a visual on the World Map (M) during Conquest War showing the state of the outer/inner castles gates in Calpheon, Mediah, and Valencia.
– The castle gates will be displayed as destroyed if they are destroyed.
● Fixed the issue where installing forts at a certain time would prevent you from installing forts in a node on the following day.
● Fixed the issue where occupying a node on a Thursday, then occupying it again on a Friday, wouldn’t reset the purchase limit of the War Vendors.

November 24

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2179#Conquest%20War,%20Node%20War

● Changed Node Wars so that War Heroes can participate in some of them.

Node WarWar Heroes
Tier 1: BeginnerNone
Tier 1: IntermediateNone
Tier 23
Tier 34
Tier 45

● Added the “Show Conquest War Installation Area" feature.
– Changed the “Show Node Installation Area" feature on the upper right of the screen to “Show Node/Conquest War Installation Area."
– The areas where Node/Conquest War will be held in will be marked when you activate the “Show Node/Conquest War Installation Area" feature.
● Fixed the issue where a member in your guild alliance couldn’t install the maximum number of Siege Defense Towers.
● Fixed the issue where the War Vendor, available when the Lord’s guild wins a Node War, did not work properly for some Adventurers. 

December 1

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2227#Conquest%20War,%20Node%20War

● Increased the max number of guild alliance members from 100 to 150.
– However, up to 100 members can participate in a Node/Conquest War.
– The maximum number of guilds that can join an alliance when an alliance is formed remains at 10. Guilds already occupying a node or territory cannot join an alliance.
– Also, guilds cannot join an alliance when a Node/Conquest War is in progress.
– As before, guild alliance leaders cannot allocate fewer people than their current number of guild members.
* Guilds who have accepted the Guild Alliance invite cannot accept more guild members than allowed by the alliance.
● Fixed the issue where Adventurers on Flame Towers, Enhanced Flame Towers, and Hwachas received damage from enemy attacks during Node/Conquest Wars. 

December 15

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2300#Conquest%20War,%20Node%20War

● Added the remote installation feature of forts and annexes for guilds participating in Node War.
– Remote installation can only be used on the server that the Node War will be held in by guild members that have the authority to build annexes like the Guild Master, Advisors, Officers, Quartermasters, and Cannoneers.
– Activate the Node War Information filter in the top right corner of the World Map (M) window. Then select the node you wish to build in to enter Remote Installation mode.
– You will only be able to move in Remote Installation mode if you selected a node that is part of Node War.
– You can build annexes after you have installed a fort in the node. You must have the fort and annexes in your Inventory (I) to install them.
* Forts and annexes may be difficult to be built in nodes with areas of high altitude like the Elder’s Bridge, Ivory Wasteland, and Acher Guard Post. This is will be improved upon in a later update.
* You can use the Remote Installation mode together with other guild members. However, the annexes the other members installed may not be displayed properly. To see the installed annexes properly, you can leave Remote Installation mode by selecting the Exit button then coming back into the mode.

▲ Select the node you wish to build your fort/annexes in.▲ Move around after entering remote construction mode.
▲ Build your fort at a desired location. 

● Added the Extra Damage to Humans numbers in the stat limit UI for Node/Conquest War in the World Map (M) window.
– AP limit is applied to the sum of AP and Extra Damage.

December 22

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=2326#Conquest%20War,%20Node%20War

● Made the following improvements on the Remote Installation mode for Node War Forts and annexes.
– Added a key guide for moving camera angles.
– Improved so that you can hover your mouse over an annex item in Remote Installation mode to check information.
– Changed so that you can place and cancel placement of installments via hotkeys in Remote Installation mode.
– Changed so that you can check the message window for cancelling placement when selecting another annex from the list.
– Fixed the issue where certain texts would appear abnormal in Remote Installation mode.
● Changed to end Remote Installation mode when you’re banned from a guild during remote installation.
● Changed the region names and backgrounds to be displayed normally when reconnecting during remote installation.
● Fixed the issue where the mount icon would appear empty when you’re in possession of the Celestial Horse Calling Horn when remote installation ends.
● Fixed the issue where the appearances of your garden and residence would appear abnormal when ending Remote Installation mode.
● Fixed the issue where the scroll would appear unnatural on the Remote Installation UI depending on the resolution or interface size.
● Fixed the issue where the game crashed while installing forts and annexes through the remote installation mode.
● Fixed the issue where the number in War Installation Info appeared abnormal when removing annexes through re-installing.

Posted by Visoral